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Uru: Ages Beyond Myst Review

 
Manufacturer: Ubisoft
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ESRB Rating: Everyone
Platform(s): Windows 98, Windows Me, Windows XP
Release Date: November 11, 2003

Average Rating: 3 out of 5 Stars


Retail Price: $29.99
Online Price: $14.62
A discount of $15.37!
* Price is subject to change.
Features:
  • Experience a new freedom of movement, a first for the Myst franchise: Explore each unique age in real-time 3D, moving your character effortlessly through the world without pointing and clicking.
  • Create a realistic character: Choosing from a wide variety of facial and clothing features, you will be able to create a male or female avatar that you will use to explore the world. The range of character options allows you to appear the way you look, or the way you want to look.
  • Explore the mysterious and graphically intense world of Uru. Uru's work-of-art style graphics will immerse and captivate you like never before.
  • Follow an epic storyline: At the request of Yeesha, the eccentric daughter of Atrus, you'll journey through a variety of different ages, and discover the lost civilization of the D'ni people. As the story unfolds, you'll be drawn deeper into the D'ni civilization.

User Submitted Uru: Ages Beyond Myst Reviews (cont...)


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Date: 2004-05-19
I was certainly impressed...
Let me preface this by saying I haven't played Myst, and I have only played a little of Riven.
I have found URU to be a great game, the main problem being technical - it takes a big 3D graphics card, and there is an annoying lag between 'scenes' as the software is loaded, or whatever. Also, why are these games not able to be played with a joystick? I must be naive about something here.
Now that the negative is out of the way, the positive is that this a great game with logical puzzles, not impossible, fantastic story, and fantastic areas to explore. There is no boredom in playing, and there are several factors which personalize the game. The graphics and sounds are the best I've ever seen in a PC game. I'm 37, this has been a great game to play in the evenings for relaxation....

Date: 2004-05-17
If it ain't broke, don't fix it!
I must say this was quite a step down from the previous Myst games. The avatar (why do we need an avatar in the first place?) was clunky and unmanageable, and could not use or carry inventory. In several places, one has to make the avatar move items *by kicking them.* Hello??? Don't people have opposable thumbs? That's just ridiculous. Also, in several other places, one is required to make the avatar jump ridiculous distances and do other such things that would normally result in immediate death. That, too, is illogical. I can't say I'm at all surprised that Uru Live tanked. Furthermore, the puzzles often made no sense as a way to move on, to open something, whatever...it was just "here's the next puzzle." And they weren't particularly imaginative; mostly, they required good reflexes to put the avatar through the exact motions required. The former Myst games were about using your mind to solve puzzles; this one is not. Oh...and there's Yeesha. Let me not forget her; she's a real gem with her red dreadlocks, her animal-print pareo and her tattooed face. We're forced to spend an inordinate amount of time listening to this woman drone repetitively on and on about the fall of D'ni. However, in the Myst tradition, the scenery is of course lovely; and that's really the only reason to buy the game. Buy it used, though!

Date: 2004-05-14
Have The Developers Lost Their Minds?
If you're like me and loved Myst, Riven, Myst 3: Exile, realMyst, you'll love Uru: Ages Beyond Myst but it has some major flaws...

1) Get Rid Of The Avatar! Myst games are a first person visual medium. It's almost like reading a book and books are the basis of Myst.

2) In earlier games your actions had obvious good or bad results. Uru has a tendency to nit-pick over your actions.
As if some of the puzzles aren't hard enough, we don't need inconsistent results with game actions. Another reviewer mentions a 'fish trap' problem. If we need to move something by 'kicking' it why make it hard? The trick was in figuring out you needed to kick it.

3) Why can't you just save the game where you stopped? It's bad enough that throughout the game you have to retrace your own steps (numerous times) but to do so because the game restarts only in certain places is just irritating! And running is a poor Zip Mode!

4) The first 'action' video scene I came across I nearly fell out of my chair! I don't expect this from a Myst game, it's against very idea of an immersive adventure game. Go play 'Unreal' if you want action!

5) Why is the Uru storyline tying into 'our' reality? This story is great fantasy and should be left in its' own context. Could this be a ploy to attract new buyers? Just like the 3D Avatar? See #1.

6)With all the latest technology in games why can't Uru have a place to store info? For taking notes, drag and drop for sketches and/or photos of important sites?

The mythology behind these games are what made them so popular.

All in all, my journeys have been tarnished by these problems to what could be the perfect immersive adventure game. I'm giving it 3 stars because it's Myst. Let's hope the next game doesn't continue in this direction. Myst IV later this summer.

Date: 2004-05-12
Myst creators lose at their own game
Let me begin by saying I am an avid fan of both Riven and Myst. However, Uru falls flat on it's face. What made Riven and Myst fun were the amazing graphics, the logic puzzles, and the world they immersed you in.
1. Uru does have good graphics and sound but Uru is not as compatible with graphic and sound cards as both Riven and Myst were.
2. You spend lots of time looking at the same stuff because of the idiocy of puzzles that require you to move something around, which is near impossible.

3. If you die, you go back to a spot very far away on your game and have to do all the same stuff to return you to were you left off.
4. I am not avid gamer but I don't think I'm alone in saying that I wasted way to much time trying to control my character. None of the point and click stuff that made Riven and Myst beautiful and easy to control.
5. Most of the worlds are designed so dark they are really difficult to see in.
6. To much excess! You can waste lots of time on stuff that has very little to do with actually winning the game. I'm all for touring but this took it to the extreme.

Again, I was crazy about the first two, but this one is simply not worth it. I hope they come out with another because this was truly a horrible way to end a great series.

Date: 2004-04-12
Knottyboy
I was a beta tester for URU and URU live. I too was dismayed by the pulling of the live content but suffice to say I don't think we can truly know what was going on behind the scenes at UBI soft. I will say that Cyan cried many tears and made the ultimate sacrifice for URU.

That being said... URU is a new vision of the "ages beyond Myst". They are incredibly intricate and immersive. YES there is a trick to it! But if all you are doing is "TRYING TO BEAT THE GAME" you've lost the whole point of this series of games. Myst and URU are telling of the history of a people, the D'ni, come to earth and the technology they possessed. It is your job to see beyond the tasks of playing to see who they were, what they accomplished and why they disappeared.

Game play takes getting used to, but before long you will be hopping the lava filled chasms and skipping across the rocks to your prize. The music is dreamy and powerful. The sites are astounding and the worlds consuming. If you loved the past of Myst, see the future of URU.

Just released was "To D'ni" expansion pack for all those that have purchased URU. It was in response to the canceling of URU Live. The second expansion pack for URU "Path of the Shell" is already scheduled for release in June of this year. Rand Miller creator of the Myst games told us that URU will live on because of the scale of content that had already been created!

So plunk down your shekels, buy URU and hold on to your hats with each new dose of URU to come.

Shorah


User Review Page: 6 of 10

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