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| Home >> Toy Details and Reviews >> Uru: Ages Beyond Myst | |||||||||
User Submitted Uru: Ages Beyond Myst Reviews (cont...)Date: 2004-04-09 Myst Revelations For all of those members of the myst comunity, I have great news. MYST IV IS COMING OUT SOON! It now has a deffinate title and it is Myst revelations. The New mexico cleft has been tweaked once again. First it was a greenhouse like building, next it was a crack in the ground with the yesha symbol everywhere, now it is an elaborate complex of houses and other buildings built across a beautiful new mexico desert lake. Yesha is older now, and this game follows the Myst storyline and yesha is about 12 to 14 years of age judging by the preveiw. There is otherwise no other iformation besides the fact that the actors seem to be bad. Rand Miller has lost his ability to be Atrus and the Sirrus and Achenar images have been tweaked yet again. Other than that, this seems otherwise a great game. The graphics look disputable, though. But hey, this is coming out in 2006. You never know about these things. Date: 2004-04-03 My personal view of the game (...)this game revolves more on the Dni Civilization and the untouched world that this civilization has left for us to discover. Instead of having a villain we have an unmercifull world that hinders the completion of our journey. Instead of having an immersive experience playing this game as a first person perspective, we have the option to play the game as a third person perspective. It seems that a lot of game play elements has been traded with the earlier predecesors of the myst series, but it all sums up to a positive yet frustrating experience for the fans of the myst series. I say furstrating because the camera angles are horrible, the time it takes the game to load an age (world) is long enough to get you started to go to sleep, and the unability to save the game where you left it is very dissapointing. Another furstrating element of this game is that you literally die which is kind of scary for myst fans because you never die in myst. The whole aspect of die and kick objects in order to move them is unacceptable because what made Myst a unique game is that we had the ability to immerse ourselves without worrying about the boring cliches that so many games fell into like the whole thing about "die and comeback again". It is difficult to get used to the changes that this game has inclulded, but change is good. In fact, I strongly believe that the changes that this game has included was needed in order for the game to stand by itself among the other titles of the myst series. You might wonder, what are the changes that I am talking about? Well, these changes are the ability to have an avatar and switch to third person, the ability to jump brocken bridges, and a complete 360 degrees view of the world. In general, the game begs to be played and not be scrutinized by people who bought this "product" thinking that they would have another myst sequel. In order to come to a definite conclusion of the game, one must play this game and experience it with an open mind. For me, it was an excellent game with or without having the negative aspects of the game just because of the whole idea of knowing a little more about the Dni civilization. Date: 2004-03-24 Very Disappointed Running with AMD Athlon XP 2500+, Radeon 9600, and a gig of RAM, so no technical or performance problems. The game itself is the problem. The user interface is terrible. Character movement is clumsy and imprecise. The game itself seems pointless, an aglomeration of nothing in particular for no discernible reason. As many have remarked, probably the base URU was originally intended as a small set of training levels for online play, which at the present does not look like it is ever going to happen. Running around the desert at the beginning for no reason at all with nothing much to do or see was the most fun I had with the game; and that was not much fun. It was all downhill from there. There is no coherence to the game experience that I could discern. The puzzles are just stuck in, they do not feel like part of the story. Indeed the "story," is really just a shell of a building without an interior; again the story itself was something that would be expected to develop in the online play. Overall, I found the atmosphere, the music, the ambience, and the art to be rather depressing. I would like to say that there are some good moments that make up for it all, but if there are I never encountered them. Reviews tend to be either love it or hate it when it comes to URU. I would highly recommend trying the demo first before buying the game. The bad news: UbiSoft pulled the plug on Uru: Live before it even officially began. Well... to be fair, Rand Miller of Cyan (better known as Atrus, himself) stated that Uru: Live was being "put to bed"... Implication: It COULD wake up someday.) Why was the plug pulled? Lots of reasons... not enough subscribers during the free open beta period mostly. Bottom line: Uru: Live needed a lot of dollars to keep itself running from month to month. The people in charge didn't believe the dollars were going to be there. The good news: Cyan and UbiSoft have just now released (as of March 23rd) the first expansion pack for Uru ("To D'Ni") which contains a fair amount of the content that was originally intended for Uru: Live. And it's FREE for download on Gigex. Sure, you'll miss the oppotunity to go online and play a Myst game live with other people around the world and be part of one of the most fascinating online communities I've ever experienced... At least... for NOW... (Hope, hope, hope...) But, at least you'll be able to experience some of the new worlds and expanded story that Cyan created just for Uru: Live. Buy Uru: Ages Beyond Myst... Play it, solve it, experience it. Then download the expansion pack and solve new puzzles, explore new locations, and reveal even more of the continuing story of Uru! Almost like two games in one. (And keep an eye out for expansion pack number 2 in a few months!)
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