![]() |
|||||||||
| Home >> Toy Details and Reviews >> Uru: Ages Beyond Myst | |||||||||
User Submitted Uru: Ages Beyond Myst Reviews (cont...)Date: 2004-03-20 A masterpiece It saddens me that so many people have written negative reviews about Uru, because Uru continues the legacy of the Myst series, and will immerse you in a way you haven't experienced since the original Myst. This game does have some flaws, but the only major flaw in my opinion would be the extremely slow loading time for the ages. But patience is a virtue, and believe me, it is worth it. This game is on par with the other three Myst games, and I for one was not dissapointed. I think the greatest thing about Uru is the level of immersion. I was immersed in the world of the D'ni, and the world of the DRC. The other Myst games did not have anywhere near the amount of depth that Uru has. Wandering through the ages of Uru is even more enjoyable than those of Myst and Exile (Riven is on par depth wise), and the reason for the amount of depth in these ages is due to the many journals that you read (and none of it is required reading, but you will be rewarded for it if you do) these journals tell the stories behind these ages, and the stories behind the ages of Uru are even more intriging and beautiful than those of the previous Myst games. Having read the journals about the age of Gareesahn, I wandered through those dimly lit mechanical passages with a new understanding of the place. I would say to myself "ah, so that room is a locker room for the gaurds..." etc etc. This alone is worth the trouble of waiting for the ages to load. But there is more. The sound effects are absolutely stunning, in fact they won the 2003 Gamespot award for best sound which only further proves the point. The music is so beautiful, and is on par with Exile (and that's saying something!). If you are not a Myst fan, then the loading speed will probably turn you off. But if you are a true Myst fan, then it is worth every penny and more! And don't let the fact that Uru live won't be released get you down, because they will release expansion packs instead and the first expansion pack is free! Date: 2004-03-16 Used a "walkthrough" for the first time in a Myst game I wrote one review already, but I had to add a little more detail. Let's forget about the graphics problems... lets talk about the game... I solved Myst, Riven and Exile without any walkthroughs or hints. That was a true testiment to the greatness of the puzzles and logic in those games, because how many role playing games can you actually do without a help guide? (not many) I was hoping URU would be the same, but URU turned out to be a joke. Click on the link for my nickname to see my reviews of Exile... I remember when I wrote those, and how great I thought that game was (and Exile wasn't even as good as Riven!) Don't fool yourself with URU. It really is THAT bad. People who just enjoy the graphics, and who commonly use walkthroughs to get through adventure games won't have a problem with URU because it is very similar to other adventure games where you just use the walkthrough, click on the right stuff and walk in the right place. Those are the reviews you read from people who just say how great the graphics were and that the puzzles were so much fun... ppppllleeeassee!!! FUN? give me a break! If you thought those puzzles were fun, you've got to be a very sheltered person. But regardless, the only circumstances where you'd think the puzzles were fun is if you used a walkthrough to get through them. Otherwise, you're just fumbling around for the right answer, and when you get the write answer, you move on, but you don't really know why most of the time. If you enjoyed solving the puzzles in Myst, Riven and Exile, and you liked not having to use a walkthrough (even though the puzzles were still a challenge) to get through those games, you'll hate URU. I hated URU. I confess... I had to cheat to beat it. But it was only because URU had me pulling my hair out with frustration. And, after I read about how to get through a certain puzzle that made no sense, I still thought it made no sense. The answer didn't draw from the plot and only partially came from clues, but usually had a completely contrived twist that did not derive from logic whatsever. The clues were usually really obvious too. You were basically handed the information to solve a puzzle on a silver platter, but even with the information, you couldn't solve the puzzle, because it didn't make any sense!!! The end result, was that you realized that there was no way to really "figure out" the answer by searching around and finding clues. That made the game less fun in 2 ways: I just have to say one more thing... sit URU sit! good dog. (had to say that) Now, Myst, Riven and Exile all have both true puzzles and "pulling the right switch" kind of stuff... but the true puzzles in the previous games were much more creative and they required logic to solve, not just random "I guess if you add the numbers up and divide by two that's the answer" kind of answers (that's not really the answer to a puzzle in the game... just an example...). The "pulling the right switch" kind of stuff is also very poorly done, because again, there's no logic involved. In the previous games you could see pipes or something going to certain places and figure out what you were supposed to do... there is some of that in this game, but its mostly just random stuff... pulling a certain switch causes a certain door to unlock for no reason really... I'm not saying that this game is terrible... I'm saying it's about on par with other role playing games... but that's not saying much, because most role playing games aren't very good... Myst, Riven (and arguably exile) were some of the best games because they had difficult puzzles to solve but by immersing yourself in the game you saw how it all fit together and could solve the puzzles. This game does not really fit together. You just jump through hoops to get to the end, and in the end you're not very satisfied. Finally, the movement of your guy (or girl) around in this game is horrendous. You never had to pick anything up and do anything in prevous Myst games. In this game, you still don't have an "inventory", but, without saying too much here for those of you who still want to play this, you're required to physically do stuff with your character in the game. You've got to kick stuff around and push stuff over and its just such a pain because you have to do this stuff by just pushing your character into something... really poorly designed... you should have been able to pick something up or at least grab it... I think the problem here is that they really did focus their efforts on making this game have fancy graphics (which incidentally, didn't Quake acheive this kind of graphics about 4 years ago???) instead of making it have good puzzles and logic. But, this is a pretty common problem these days with games in my opinion... too much focus on graphics, not enough focus on making it a good game... I must say, I blame ubisoft. I was selected as a beta tester for this game, and while i understand that there are many issues to attended to, all the bugs that I reported are still present in this game, and to me, that's far beyond unacceptable. To all the people having trouble getting the game to launch: know that you are not alone, and it's likely not you. I can't believe that Rand and Ryan Miller endorse the work that Ubisoft has done. I have been a big fan of Myst and the D'ni history for a long time, and this game does no justice to it at all. It is more than pretty pictures...I get that point, and it seemed at one time that the Miller brothers were bent on expressing that point. I'm hoping that Cyan will take it back and try to recover from the damage that's been done.
|
|||||||||
| Terms of Use | Privacy Policy | Advertising | Site Map | Link To Us | Contact Us | |||||||||
| ©2004 Simply Toys, All rights reserved. | |||||||||