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  Home >> Toy Details and Reviews >> Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set

Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set Review

 
Manufacturer: Playroom Entertainment
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Model#: 40985.51
Weight: 1.15lbs
Height: 9.50"
   Width: 2.75"
Length: 6"

Average Rating: 5 out of 5 Stars


Retail Price: $24.99
Online Price: $17.50
A discount of $7.49!
* Price is subject to change.
Features:
  • Features humorous, non-violent images
  • For 2 to 8 players
  • Booster decks available to expand game-play
  • Includes 165 large cards (blue starter deck and yellow booster deck), 36 small cards, 6 twelve-sided dice, and rules
  • Great game for larger groups
Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.

User Submitted Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set Reviews


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Date: 2009-01-06
One of the best games produced
If you can get through the game's instructions, you will have fun for a long time. Only a few days after buying the starter set, I bought the next 6 expansion packs (would buy the remaining 3 if I had the money). The first time you play, you might feel overwhelmed and confused, but afterwards the game is easy to pick up, even my 7-year-old daughter easily picked it up. The game is fine with just the starter set (blue & yellow), that's what my wife likes, but I enjoy playing with the expansion packs, they add more fun and different ways to keep your own bunnies alive while killing your opponent's bunnies.

Date: 2009-01-03
Great game for families...if you have a sense of humor
In our house, we play *a lot* of games. We'll play anything, from old classics to newer games like Blokus. Our favorites tend to be "Euro games," like Settlers of Catan, Ticket to Ride, Alhambra, and Carcassonne. When the kids were smaller, we played lots of Gamewright games, and we still pull those out from time to time. We still especially like Landlock from GW.

The kids are now 13 and 9. The 9 year old has been playing Catan since at least age 7. (He didn't do well back then, but he did manage to follow along.) Despite the fact that he has been able to sit through such complicated games for a while, one of our biggest dilemmas has been that no matter how much fun the experience of a game is for him, it really isn't fun to lose most of the time. And he's too savvy for us to throw a game for him.

Being a smart guy, Santa brings games to our house. So there were several choices for the week and a half we all had off from our various responsibilities after Christmas. The other games didn't even get played -we were all enamored of Killer Bunnies. We even had to go out searching for Booster decks - and we read the new cards out loud by the map light in the car on the way home.

KB is great fun. It's just complex enough to offer enjoyment and a sense of strategy, and simple enough to figure out how to play well enough to feel comfortable during the first game. Killer Bunnies certainly does require a certain sense of humor. But even the 13 year old, who is a vegetarian, decided she could allow herself to giggle. And you do certainly have to have a thick enough skin to be OK with your opponents killing off your bunnies, stealing your carrots, and otherwise causing you mayhem.

But because the game is won by choosing the winning carrot by chance, somehow Killer Bunnies is more about the fun of playing than about winning. By luck of the draw, the 9 year old won the first two games, and that's one of the big things that hooked all of us. We don't play games to beat each other - we play games to have a fun time together. Killer Bunnies really fits the bill at our house!

One last detail: The cards are thicker because they seem to be covered with a thicker (more protective) covering than most cards. We once had a rather horrid Diet Coke accident with the Catan game, so we all appreciate the value of durable games.

Date: 2009-01-01
Killer Bunnies, fun game but...
Killer Bunnies is a lot of fun. The more players the better. There seems to be a lot of thought and creativity that went into the creation of this game, but the quality control department missed something.

Be aware that our experience has been that the blue and yellow cards that come with the starter pack are NOT the same size as the red, violet and steel decks that we purchased at the same time. They are slightly smaller so the shuffling is a total pain. It was already hard enough to try and shuffle 5 decks together, but when 2 of the 5 are a different size, it is impossible. In order to get the cards shuffled, you need to lay them all down on the floor and spread them way out, mix them up, gather them up and then straighten them out.

I don't know if others have had the same experience, but for us it has been a headache. Especially if the cards run out halfway through the game and you need to reshuffle. That is the reason for the 3 stars. Otherwise, for those of you with an automatic card shuffler, 5 stars!

Date: 2008-12-27
Killer Bunnies Takes Practice
We first encountered Killer Bunnies at Thanksgiving. It was big fun, but very complicated for first-timers. We were fortunate that the people who brought it were experts and were able to walk us through. It would have been frustrating and hopeless without them. Good for a larger group (we played with 8).

Because there's some learning involved (although, ultimately luck is everything), this would be a great game for a group who "games" together regularly (remember "bridge nights" and "poker nights"?).

Date: 2008-11-12
Pretty Good
After much debate about whether or not to purchase this I "accidentally" purchased it from Amazon when buying other Christmas gifts. I debated whether or not it would be as much fun as Munchkin, which it is placed next to in the local (mall) board/card game stores.

What it has in common with Munchkin is the encouragement of doing whatever it takes to win including, if you can get away with it, cheating. It also sports so sometimes vague descriptions which lead to some sometimes intense arguing over what the card(s) are capable of doing, and of course there are plenty of opportunities to screw over or help the other players. There are some awesome cards such as "Poverty Poker" which allows the user to force the other players to bet something they have, and the winner gets all, or cards that force a switch of the top run cards which can totally ruin the best laid plans.

Luckily this game comes with 2 instruction books. 1) Being a getting started guide. It walks you through a round and has check points to make sure you're were you need to be. The way you generally play is a) play top run card (run cards are face down), b) move bottom run card to the top, c) draw a new card (if it's money or play immediately then play and redraw), d) place bottom run. THATS IT! After a few round it gets pretty quick.

The other book contains what I would call "advanced rules" and "clarifications". It tells of some simple things like being able to join or leave a game at any time and many of the special and very special cards have extra information about them in this book.

The cards seems slightly wider and thicker than normal cards which make them a bit awkward to shuffle, but the thick laminate also allows the cards to be a little more durable (water however still seems to ruin them as we found out...use coasters!!!).

The average game length time for the 4 games I've played thus far is about 45 minutes. The longest being about 1.5 hours. The game can get pretty intense when there's one carrot left to collect (which signals the end of the game), the market is closed (can not buy carrots) and all "choose a carrot" cards have been used (free carrots) except the one in your hand, and you have no bunny (no carrot + no bunny = impossible to win).

Overall I'd rate this game 4/5 and the missing star being that both a + and - . The winner is somewhat random, as long as someone has 1 carrot and 1 rabbit "alive" (being abducted is still alive) then they have a chance of winning.


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