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| Home >> Toy Details and Reviews >> Hasbro Transformers Risk Game | ||||||||||||
User Submitted Hasbro Transformers Risk Game Reviews (cont...)Date: 2007-06-15 Cybertron belongs to me! If you're a fan of RISK and you're interested in a new variation of the game, then this version is for you. Like other themed RISK games there are new aspects to the game, like using leaders with attacking/defending advatages and a time limit to play, but this version also incorporates some unique aspects of the Transformers to make things really interesting. Of course, the Cybertronian leaders of your armies can transform, giving them different abilites depending on their mode, but my favorite thing about this version is that the game board itself changes form. Certain zones move according to your playing of cards, and you can use this to your advantage to reveal hidden areas, create new armies, destroy enemy forces, or block off/open access to other zones. The game play is pretty quick, with only 6 days to conquer Cybertron and needing only one card to play a card (instead of three matching ones in standard RISK), but of course you can vary the rules and play a longer version of the game. My main complaint is that the rules are a little vague in some instances, making battle with and loss of leaders confusing sometimes. The board is unique, but a little bland in that the thick borders of the zones block much of the detail of the well-drawn planet in the background. The armies all use the same figures, with one Decepticon force using an unfortunate purple color. The leaders available for the four different armies are Megatron, Prime, Bumblebee, and Blockade.
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